SEGA’s greatest establishment has been battling in the course of the most recent decade. Here’s a couple of subtleties on how they could make reliably great Sonic games. The Sonic games they make have been all in or all out and it appears as though they can’t make certain about how these games ought to be taken care of.
You can’t deny that Sonic the Hedgehog is one of the most well known arrangement in gaming. Be that as it may, the games in the arrangement are a diverse assortment. SEGA has demonstrated that they can make great games, however it feels like throughout the years they’ve been uncertain on what makes a decent Sonic game. As somebody who’s been an enthusiast of the arrangement for a long time, here are my considerations on how the Sonic games ought to be finished.
Make GOOD STORIES
Sonic Colors was discharged in 2010. Since the time at that point, it feels like the accounts in the Sonic games have been either normal or awful. The accounts have quite recently been loaded up with cheesy exchange and horrendous character minutes. It’s a disgrace since this fails to measure up to what we had previously. Sonic Adventure 2 had numerous accounts from various character viewpoints to cause the crowd to comprehend their thought processes. Both of the Sonic Storybook games had basic yet intriguing stories with a turn that kept individuals contributed. Not the entirety of the accounts in these games should be very genuine, however they need some type of interest and great character writing to keep the crowd’s consideration.
Grow LONG LEVELS AND GOOD BOSSES
One of Sonic Forces’ numerous issues was the manner by which short the levels were. Players could finish a few levels in less than a moment. Join that with Modern Sonic’s lift ongoing interaction and you can finish the whole game in under two hours. Indeed, even the last manager in that game was only a duplicate/glue from the last supervisor in Sonic Colors. Regarding the matter of Colors, beside the last chief, the entirety of the managers were the equivalent with minor contrasts. SEGA should make the levels long enough with some trying ongoing interaction and platforming to satisfy the players. Some difficult supervisors that stand apart from one another would likewise be decent.
Include MULTIPLE CHARACTERS AND PLAYSTYLES
Sonic is one of my preferred characters to play as. In any case, I would prefer only not to play as Sonic all through the entire game. These games ought to have more characters to play as. Games like Sonic 06 and Sonic Heroes let the players picked what characters they could play as other than Sonic. What’s more, they had distinctive playstyles. I love Sonic’s speed stages, however I would prefer just not to play this sort of ongoing interaction style. Knuckles had his coasting and climbing capacities. Silver had his psychokinesis to battle against adversaries. Playstyles like these add assorted variety to these games. I invite different characters and playstyles in light of the fact that it spruces things up. It could likewise give the designers thoughts on how they could explore different avenues regarding the levels and how they’ll work with these playstyles.
SEPARATE MODERN AND CLASSIC SONIC
Exemplary Sonic in Sonic Forces was just a teasing apparatus; exacerbated since his levels weren’t that acceptable either. I appreciate the two renditions of Sonic. In any case, they’re increasingly compelling when they’re in their own games. Sonic Mania did so well since it was a callback to Sonic’s 2D games. Present day Sonic since Sonic Adventure presented 3D ongoing interaction that numerous individuals appreciated and still do today. These two were flawless in Sonic Generations and it should’ve been the main time they shared a game together. There’s continually going to be fans who favor one Sonic over the other. It’d simply be smarter to keep them in their different playstyles. Great Sonic being in 2D and Modern Sonic being in 3D with little 2D areas included.